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Using Game-Based Learning to Improve Learning Outcomes in K-12 Mathematics Education

Author(s):
Abstract:

In this chapter are describe elements of Game-Based Learning (GBL) that can be used to support mathematics teaching using games. After creating a game that incorporates the elements described, the game was play tested against a small number of people who answered a questionnaire focusing on user experience, learning motivation and game design. The results are attached separately as well as the analysis. I believe that with further development this game-based approach can be a powerful tool to gamify common learning tools and increase learning motivation and appreciation.


Keywords: game-based learning; games; education; learning; mathematics; gamification.


JEL Classification: C69; C88; C92.


Cite this chapter:

Knight, J. (2023). Using Game-Based Learning to Improve Learning Outcomes in K-12 Mathematics Education. In L., Nicola-Gavrilă (Ed), Digital Future in Education: Paradoxes, Hopes and Realities (79-101 pp.). ISBN: 978-606-95516-1-5. In Book Series Socio-Economics, Research, Innovation and Technologies (SERITHA), ISSN: 3008-4237. https://doi.org/10.57017/SERITHA.2023.DFE.ch5


Chapter’s history:

Received 14th of February, 2023; Revised 17th of April, 2023; Accepted for publication 19th of September, 2023; Published 30th of September, 2023.